But for those who are still stumped, here's a hint: It rhymes with key. From that brief back story, it's easy to tell how many campaigns there are. You'll know who you're fighting, but for what reasons are usually left out, or so confusing it doesn't even make sense. Regardless, the plot takes a backseat to the strategy that is employed throughout the campaign. The three forces of the Coalition The United Earth Federation, the Illuminate, and the Cybran Nation, all blame each other and prepare for war. The story takes place 25 years after the end of the Infinite War, with the galaxy reeling from the recent assassination of the newly elected president of the Colonial Defense Coalition. But it works in Supreme Commander 2, so you can worry about setting up an excellent flanking attack on the enemy's base instead of working on your uber micro. A typical thing to do is select a large section of mixed units from your forces, and move them elsewhere and not worry about it, in other RTS games that's the equivalent of donating all your units to their respective Gods. Supreme Commander 2 takes a more standard approach, with less micromanaging than most other RTS'. While the original Supreme Commander took a bold new direction with various changes to the RTS rulebook.
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